Okay. Completely redid this. Thanks to
for original conversion to poser format. She did a great job on the second go, but I didn't upload that one because I had completely redone the model, painted it to make some proper texture maps instead of just slapping a texture on it in poser, which didn't look so great. I did use some of the code from the pp2 file she provided in the one I made for this one to help me understand how she got the bump map to stay in place as well as a couple of other things. I learned a bit from that, so thanks.
I did a lot of editing in text format, but man I have to get a program that edits pp2 files, cuz it's a pain in the butt. In this one, I've included the four texture maps shown above, specially made for this model, and it loads right into poser with the 2nd texture from the left fully loaded. The eyes in the scene above are all the same texture. You just need to change the ambient color on preview 2 and 3 to white, blue, green, or red (left to right) as shown above or whatever color you want to get those results. Also helps to add a UV reflection in the advanced tab. To get the effect of the translucent crystal on the left, use the crystal map included, (crystal-mask-oldoneright2.png) which unzips to runtime/textures and apply it to diffuse, highlight, and ambient. Then change the diffuse color to black, the highlight and ambient colors to white, and set the translucency to 25%. then add the texture and do the same to the teeth and it will render like the picture above. Also you will want to go to the advance tab and down to where it says reflection color and click the plugin button and go "new node/lighting/specular/anistropic. - Adds a Uv reflection. I may make more maps for it in the future. If you want something specific, let me know.
The sculptris safe .obj file is still included in the geometries folder for those of you that want to import this to sculptris and play around with it.
One last note: I did notice when I installed this a couple of times that on all occasions, poser asked me for one texture and I had to browse and point it towards runtime/textures in my content folder. This might not happen for you. It might be because my content folder is on an external drive. If it happens though, just point it to that folder and everything else works fine.
(most of last update irrelevant, so deleted.
Just in time for the supposed imminent apocalypse (that will - I'm betting - find us all waking up to chirping birds, polluted waters, air and soil, bad politics and economy and the same old daily grind as usual tomorrow) The generic Alien Artifact!!!
For that scene that needs an idol for alien worshipers or a symbol of a long lost race... Maybe just an old rusted relic to have lying amidst the clutter in the ruins of your post apocalypse scene, or something for your Indiana Jones or Lara Croft wannabe's to discover. You could use it as a mask, or even replace your character's head with it in poser, or hang it on the wall for your characters rare mask collection. Whatever the use, I'm sure you'll find something to do with it. Maybe you want to render it and worship it because you actually believe the world is coming to an end soon. If so, more power to you. You gotta have something to believe, right? In that spirit, here ya go. Something to believe in. Just for you. Enjoy. lol.
Now, I only included one texture and one bump map for the head and one texture for the eyes. They are made by me from photos that I took and photoshop work. The other textures that you see on the left-hand side are from renders done in Sculptris. It's a free 3D sculpting program like Zbrush, only simpler. Those textures are by me as well, but I wanted the download to be small. the top one is the one already included for the eyes. the bottom one is on my stock site already at joseph-sweet-stock.deviantart.com and the middle one will be up there later tonight. There's also a rust texture that I made for the head up at the top right. I may upload that one tonight as well. It's not seemless, but you could make it that way, and hey, it's free.
The eyes are shown in different colors. that's all the same texture, I just applied the texture in the material room in poser under ambient and made the color the color that I wanted the eyes to be. It's that easy. Also, for some reason, when I saved the model, it changed all of the part names. so they're listed as preview 2 through 15 in poser and null 1 Null 1 is the head 3-15 is the teeth and 2-3 are the eyes. You will have o apply the textures when you load it if you use poser. I don't now how to make it a prop in poser 7.
If you use poser, as I did for these renders, go to file/import/wavefront obj and select the file. then apply the mats in the material room. I also included a sculptris safe version so you can play with it in there if you want. I would appreciate a link back if you use this since it was a freebie, but if you make something unique out of it in sculptris you don't have to. It would be nice to see what you guys do with it. Just don't upload this elsewhere as your own or claim you made it. Have a ball.
Also, as I haven't mentioned it, feel free to use this in any venture, commercial or otherwise. If I ended up seeing it on a book, album cover, poster or something that would be cool.